Over on slack I had a request for information on how I made the images in my last post titled Webs of OH MY GOD KILL IT WITH FIRE! I gave a brief overview but decided to make a video going over the technique. What you will learn: Something, I hope. This is not a tutorial that […]
It’s been a while but i’m back with another render. This magnificent set comes to you courtesy of the horror that is my basement. I recently relocated my family from NC to the Reading, PA area. We now have a house with a basement! Basements are great for all things mancave related, but not so […]
Another experiment to test Maxwell Render. This time, I wanted to do a closed off environment to test how it handles the lighting, and what better way to do that than a cave. I settled on a SL (sample level) of 16 and a Time Limit of 120 (2 hours), EV 12, ISO 100, fstop […]
this is for current Dem Earth 2 subscribers only Easily Generate dynamic Digital Elevation Models and georeference them in real-time to your world imagery. DEM Earth automatically downloads the data it needs to build the model you want. All you have to do is provide a Geographic coordinate. Produce real-time interactive and dynamic landscapes which […]
Easily Generate dynamic Digital Elevation Models and georeference them in real-time to your world imagery. DEM Earth automatically downloads the data it needs to build the model you want. All you have to do is provide a Geographic coordinate. Produce real-time interactive and dynamic landscapes which you can pan, zoom and animate and place anything […]
Words words and more words. I did some experimenting with Maxwell Render and X-Particles. Nothing too fancy here, just some emitters and a skinner. I was more trying to familiarize myself with some of the features of Maxwell Render, actual rendering and custom channels mostly but also reflections. It was originally going to be an […]
My entry for the RGBHQ Launch contest. I don’t usually do contests but I figured what the hell. RGBHQ (http://www.rgbhq.com/) is a blog about all sorts of creative things. It’s run by Rob Redman and Mike Griggs. this video is laid out as follows: – Intro – black space 2sec – lower third – black space […]
Kurulumun is Python driven Cinema 4D plugin that generates curly splines. Heavily inspired by Structure Synth’s Nouveau variations it brings ability to Cinema 4D to generate curly parametric splines, that twist 90 degrees around a random axis. Kurulumun is using MoSpline object with L-System mode, so MoGraph module is required for plugin to work.