this is for current Dem Earth 2 subscribers only Easily Generate dynamic Digital Elevation Models and georeference them in real-time to your world imagery. DEM Earth automatically downloads the data it needs to build the model you want. All you have to do is provide a Geographic coordinate. Produce real-time interactive and dynamic landscapes which […]
Easily Generate dynamic Digital Elevation Models and georeference them in real-time to your world imagery. DEM Earth automatically downloads the data it needs to build the model you want. All you have to do is provide a Geographic coordinate. Produce real-time interactive and dynamic landscapes which you can pan, zoom and animate and place anything […]
Words words and more words. I did some experimenting with Maxwell Render and X-Particles. Nothing too fancy here, just some emitters and a skinner. I was more trying to familiarize myself with some of the features of Maxwell Render, actual rendering and custom channels mostly but also reflections. It was originally going to be an […]
My entry for the RGBHQ Launch contest. I don’t usually do contests but I figured what the hell. RGBHQ (http://www.rgbhq.com/) is a blog about all sorts of creative things. It’s run by Rob Redman and Mike Griggs. this video is laid out as follows: – Intro – black space 2sec – lower third – black space […]
Kurulumun is Python driven Cinema 4D plugin that generates curly splines. Heavily inspired by Structure Synth’s Nouveau variations it brings ability to Cinema 4D to generate curly parametric splines, that twist 90 degrees around a random axis. Kurulumun is using MoSpline object with L-System mode, so MoGraph module is required for plugin to work.
An easy to use Architectural Channel shader for adding dirt and grime to your structures. You get an Advanced Plugin Channel shader — for CINEMA 4D, Example scenes — for C4D and VRay, and Free Limited Support.
Topology Vertex Maps is a plugin for CINEMA 4D, which generates various types of vertex maps in realtime. The following modes are currently implemented using all your processor cores to generate custom vertex maps which can be adjusted in realtime: Mesh Area Density, Mesh Angle, Ambient Occlusion, Volume Depth, Shadow , Deformed Delta, Deformed Tensor.
3 Advanced Procedural Shaders and an interactive UV editing Tool, for Cinema4D. Ninja – Color Is a C4D channel shader that gives you the ability to modify the coloring properties of instances, clones and particles. Karate – Tiles is a tiling shader that can be used for walling flooring and a lot more. Henkan – […]